


Similarly, if you act before the dialogue had finished the narrator will comment on it. The more you go against the tale the more upset and even angry he becomes.

As you enter the opposing door the narrator changes his dialogue. I could take the door on the left as suggested but I fancy exploring the right hand door. When it gets interesting is when you are presented with choice and yet the narrator says which option to go for. From this point, the narrator recites your tale as you play it leaving the office, looking around and leading you on your path to beat the game. This is where the fun begins… Or is it the confusion begins. When one day, the commands suddenly stop he is forced to leave his cubicle and seek assistance only to find that the place is deserted. The game revolves around Stanley, a lonely office worker who sits in his cubic office all day mindlessly pushing buttons he is told to. However, the Stanley Parable doesn’t need these and it even mocks it’s own lack of these gaming norms as the whole game is there to challenge your conceptions throughout your experience. The result is a ok looking first person adventure game with no weapons, no NPCS and no jump button.
#Steam stanley parable for mac mod#
What originally started life as a mod for half life two has now been given a full make over with original graphics and new voice work. I guess I would describe it as an experiment in game choice. The Stanley Parable isn’t a long game, nor is it really a game at all.
